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Scout vs. Witch: a tale of boy meets ghoul (Official Version)
finally fixed (well, sort of) the audio issues I was having. solution: move the audio up 8 frames, give or take! For the best possible version, visit my homepage and watch it there in Quicktime format: http://www.nailbiter.net/svw/index.html
So, this is my little mash-up of a bunch of stuff I like. What happens when the Scout from Valve's Team Fortress 2 video-game walks into the wrong neighborhood (Left 4 Dead). Hilarity (and a bodycount) ensues. It was created using Source Film Maker (for all the dialog stuff and the montage at the beginning), and with TF2/Source SDK for the entire 300 alley-run sequence. I had already completed that part before SFM was released. The big zombie horde scenes and a couple others were shot in Left 4 Dead. I hope you get a kick out of it.
Stuff I did:
I animated all of the characters (using Maya) except for the big crowd scenes and parts of the headcrab zombie (the crawling and the legs). The faces in the dialog scenes were animated in SFM.
Also did additional mapping, particles, motion graphics, zombie maya rigging, and created blendshapes for the Witch's face to enable her to talk/emote. I didn't do a full set, just the phonemes I needed for this performance. Inspiration for her performance was based on Meg Mucklebones (if you've ever seen Legend) mixed with the demon ladies in Army of Darkness. I have a feeling Valve had seen those movies too when they designed her..